#include "Class/Entity/Camera.hpp"

namespace		Entity
{
  Component::Vector2i const		&Camera2D::GetRectangle() const throw()
  { return (this->_Rect); }

  Component::Vector2i const		&Camera2D::SetRectangle(Component::Vector2i const &r) throw()
  { this->_Rect = r; return (this->_Rect); }
}
